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CHELSEY ZHANG
 

3D Character Animator
Mocap Artist
Rigger / Character Setup

chelseyxiaoxi@gmail.com

zjessxx.wixsite.com/xiaoxi

Creative and detail-oriented 3D character animator with strong experience in film directing, character performance, and technical support. Proficient in 3D animation, motion capture, and rigging, with a solid understanding of the full animation production pipeline. Adept at collaborating across departments to achieve high-quality results under tight deadlines.

Skills

Animation
Motion Capture
Rigging
Texturing
Lighting

Directing
Storyboarding
Character Setup
Cloth Simulation
Python

Software

Maya
Unreal
Unity
Houdini
Substance Painter
MoveAI​

​MotionBuilder
MetaHuman
Adobe CS
iFacial Mocap
NVIDIA Omniverse
iClone

Awards

The 28th Brooklyn Film Festival – Official Selection
Belgrade International Film Festival – Winner
Athens International Monthly Art Film Festival – Winner
Paris International Short Festival – Semi-Finalist
The 9th Golden Gyro Awards – Winner
SCAD Achievement Grad Scholarship 2022
Rendering New Realities Exhibition 2021 – Winner

Education

Savannah College of Art and Design

MFA Animation

2022 Sep - 2025 Mar

Atlanta, GA

GPA 4.0

-Focused on 3D character animation, motion capture
technology, directing, and rigging.
-Trained extensively with Maya, MotionBuilder, Unreal,
Houdini, and related software.
-Earned Graduation Achievement Scholarship and
received multiple awards for thesis film Forever.

School Of Visual Arts

BFA Computer Art

2017 Sep - 2021 Jun

New York, NY

GPA 3. 6

-Specialized course in 3D animation production, VFX,
and collaborative film production.
-Trained usage of Adobe CS, Maya, Unity, Substance
Painter, and Nuke.
-Recipient of the Rendering New Realities Exhibition
2021 for thesis project Mortal.

Experience

Dual-X Studio

Animation Director · Remote

2023 Nov - 2024 Dec
Los Angeles, US

-Directed cinematics and gameplay animation
for an Unreal Engine-based game.
-Led coordination between animators and game
developers to resolve artistic and technical challenges.
-Mentored and trained junior animators.

ConfigReality

Lead VR Gameplay Animator · Internship

2024 May - 2024 Sep
Shenzhen, China

-Developed gameplay animations and motion capture
assets anf workflow for interactive VR exhibitions.
-Resolved rigging and Mocap issues and collaborated
closely with Unreal Engine developers.

Savannah College of Art and Design

Teaching Assistant · On-site

2023 Mar - 2023 May
Atlanta, US

-Assisted in Motion Capture lectures and operation
using Noitom devices in Unreal to Maya workflow.
-Provided students with technical guidance on
performance, animation, and rigging techniques.

YIZE Cultural Development

Junior 3D Character Animator · On-site

2021 Jun - 2022 July

Shanghai, China

-Produced animations for games and cinematics
for Lilith Games.
-Handled motion capture, rigging, and storyboarding,
collaborating with game designers.

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